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[D]esert Punk
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Posted: 19 October 2006 at 10:28am | IP Logged  

new servers are down

:edit:

back up now

Edited by [D]esert Punk on 19 October 2006 at 11:23am


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Shooting_Star
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Posted: 19 October 2006 at 1:26pm | IP Logged  

but laggy now

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Nhumrod
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Posted: 19 October 2006 at 1:48pm | IP Logged  

ive had a tweak - try it now...

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[D]esert Punk
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Posted: 19 October 2006 at 1:59pm | IP Logged  

its not laggy, they just moaning as i spanked him and teffs ass on a 2v1 in inferno....

also demon just to let u no, rats is now playin dust maps etc. so if some one cud set them back up when they have a free couple of mins that wud be sweet


Edited by [D]esert Punk on 19 October 2006 at 2:04pm


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Nhumrod
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Posted: 19 October 2006 at 2:08pm | IP Logged  

ive just set processor affinity on the servers. I think the reson they lagged on map changes is that the server was not correctly balancing the processes across the two processors. I have now set customs to one processor and rats + KZ to the other. This way classics should always get the best performance of all of them. DOD:S is currently set to manual startup until we see how performance is affected with these changes.

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[D]esert Punk
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Posted: 19 October 2006 at 2:28pm | IP Logged  

still seem to be having lag issues... it will jump from normal to about 200, when u have about 5+ players on the server..

this is the new servers btw

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Shooting_Star
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Posted: 19 October 2006 at 2:30pm | IP Logged  

Demonboy wrote:
ive just set processor affinity on the servers. I think the reson they lagged on map changes is that the server was not correctly balancing the processes across the two processors. I have now set customs to one processor and rats + KZ to the other. This way classics should always get the best performance of all of them. DOD:S is currently set to manual startup until we see how performance is affected with these changes.

   pls fix it



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Nhumrod
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Posted: 19 October 2006 at 2:33pm | IP Logged  

wtf?

anyhoo, ive now setup a couple of regular reboots, every monday and thursday morning at 8.05am (just after its weekly defrag). So the server whould now have a clean reboot twice a week as well.



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Shooting_Star
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Posted: 19 October 2006 at 4:20pm | IP Logged  

checked the server cfg :O?

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Nhumrod
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Posted: 20 October 2006 at 9:45am | IP Logged  

how did praccy go last night? Was it on the new classics? How was the server performing this time?

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Grizzler
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Posted: 20 October 2006 at 10:01am | IP Logged  

We played on the old one I think

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Shadetail
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Posted: 20 October 2006 at 10:07am | IP Logged  

Praccy was ok, But i sucked really badly. I think i got like 3-4 kills in the entire practice :P
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Shadetail
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Posted: 21 October 2006 at 10:58am | IP Logged  

Is it me or do the new servers kinda lag ?

classics was a bit dodgy last night, it felt kind of sluggish for some reason, though my netgraph didnt show anything wrong :o

 

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Shooting_Star
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Posted: 21 October 2006 at 1:07pm | IP Logged  

Demonboy wrote:
how did praccy go last night? Was it on the new classics? How was the server performing this time?

the old server is better than the new



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Shooting_Star
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Posted: 24 October 2006 at 10:41am | IP Logged  

Demonboy wrote:
ive just set processor affinity on the servers. I think the reson they lagged on map changes is that the server was not correctly balancing the processes across the two processors. I have now set customs to one processor and rats + KZ to the other. This way classics should always get the best performance of all of them. DOD:S is currently set to manual startup until we see how performance is affected with these changes.

is this since 2 weeks

i think that the servers run better without it



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Nhumrod
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Posted: 24 October 2006 at 11:03am | IP Logged  

just a few days...

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Shooting_Star
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Posted: 24 October 2006 at 2:29pm | IP Logged  

is it possible to play without it

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