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TheGouldFish Honourary Member

The Mapper
Joined: 05 June 2003 Location: Scotland Posts: 3456
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Posted: 09 November 2006 at 11:28am | IP Logged
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BSP files can only be loaded up in game, it's the .map, .vmf that are loaded up in hammer.
The first way I described is how to find leaks in 1.6 maps,
the second method is definatly in the updated hammer editor for source mapping but I can't remember if it's in the older editor for hl1 mapping.
It's been a few years since I did any cs1.6 mapping.
a site with some HL1 mapping tut's is http://www.migandi.org.uk/tutorials/Half-Life%20Tutorials.htm
There are lots of details online on how to stop and fix leaks, as this is an important thing in mapping it's something you really should try to learn and thus make better maps.
__________________ TheGouldFish
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Fear the Fish
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Richie Moderatus

Moof!
Joined: 09 September 2002 Location: United Kingdom Posts: 1643
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Posted: 09 November 2006 at 2:24pm | IP Logged
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yeah i was about to post the same Gouldie, you cant use .bsp files to make maps, you need the .vmf/map files,
its a good thing too otherwise there would be even more clones of dust and the likes than there are already! stops people from robbing other peoples maps too!
there was a tool for decompiling maps, i have tried it but it creates so many errors that it is almost not worth the effort.
__________________ MOOPH!
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 09 November 2006 at 5:33pm | IP Logged
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i find on net that program its Winbspc and i convert some
files (bsp) to rmf(hamer save files)then i open,that map
has many errors but can fix with "check maps problems" in toolbar in hammer. ...
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Richie Moderatus

Moof!
Joined: 09 September 2002 Location: United Kingdom Posts: 1643
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Posted: 09 November 2006 at 6:02pm | IP Logged
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you can but winbspc doesnt convert the walls correctly , you get the shape but the walls are not shaped as they were built they are just cut to fit the shape, it means if you want to use them you have to recreate other walls to join,
__________________ MOOPH!
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TheGouldFish Honourary Member

The Mapper
Joined: 05 June 2003 Location: Scotland Posts: 3456
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Posted: 09 November 2006 at 7:52pm | IP Logged
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Decompiling maps to make new ones is a bad idea, as you will spend just as much time replacing ALL the walls in map as you would making a new one.
I know, one of my maps started off as a converted Doom2 map, and it's been nothing but bother replacing walls and stuff.
__________________ TheGouldFish
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 10 November 2006 at 2:00pm | IP Logged
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now i can learn that stuuf that i didnt now
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 16 November 2006 at 10:39pm | IP Logged
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JMIX_DUST7.rar
TRY THIS MAP ITS MY DUST
Edited by SYBER_LORD on 20 November 2006 at 8:46pm
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 17 November 2006 at 8:45am | IP Logged
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JMIX_CHESSE_AWP.rar
for every body who loves chess and awp enjoy
Edited by SYBER_LORD on 20 November 2006 at 8:45pm
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Richie Moderatus

Moof!
Joined: 09 September 2002 Location: United Kingdom Posts: 1643
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Posted: 17 November 2006 at 4:08pm | IP Logged
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ok i downloaded your maps and ran them
on dust7 - to start, you have no lighting again, it is full bright and has no shadows so initally it looks bad. the use of textures is very poor as you have not bothered to scale them correctly or where they have a spray or tag on them you have copied it down the wall so it looks silly,
there is nothing in the map other than walls and crates, all of the walls are the same height so it looks silly and the layout seems random and in many circumstances poorly designed,
i would say it is nothing like dust only in name and textures its early days for the map i guess and is by no means a finished article.
on chess_awp - again no lighting used so it looks odd, especially as you have set them on night-time sky texture, which i would not have recommended.
well done on mapping the chess characters but can i ask why you have them transparent, it seems to me odd that you would be able to see through them especially as you have used a wood texture. i do not see how the game would be enjoyable as you know exactly where the opponents would be and probably you would be able to shoot through the walls and kill them with the awp, hence ruining any game play to it anyway.
Moof
__________________ MOOPH!
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 18 November 2006 at 12:04am | IP Logged
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RICHIE THANKS FOR COMENTS.
I HATE SHADOWS.I NOW IT SEEM BRIGHT.
ON CHESSE AWP I PUT TRANSPARENT BECAUSE IT SHOULD BE A GLASS BUT I PUT WOOD TEXTURE BECAUSE IS TRADITIONAL FOR CHESSE TO BY MADE OF WOOD...(AM BEGINNER I USE HAMMER FOR A COUPLE OF WEEKS)BUT RESUME WITH COMENTS ITS BEST WAY TO LEARN OWN PROBLEMS
Edited by SYBER_LORD on 18 November 2006 at 12:17am
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 18 November 2006 at 12:16am | IP Logged
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I GOT ONE PROBLEM THAT IS VERY BORING::
WHEN I OPEN MAP EVERYTHING IS OK BUT SOME MAPS WHEN I PLAY 2-3 ROUNDS THEN AUTOMATICLY IS SHOVWING THIS ERROR like"EROOR IN READ MEMORY SOME NUMBERS 031451XC..
WHEN I WAS MAKING THAT MAP EVERYTHING WAS OK AND I BSP GENERATED SUCCESSFUL
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 18 November 2006 at 12:24am | IP Logged
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I WILL REINSTAL WINDOWS. (I ALREDY REINSTAL WINDOWS 15-16 TIMES) MAYBE THIS WILL HELP BECAUSE STUPID EXPLORER IS BEHAVE ----> <
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 20 November 2006 at 8:44pm | IP Logged
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yo people wats contains CS 1.6 Patch v21.exe?its nosteam ?
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 27 November 2006 at 6:04am | IP Logged
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Richie try this map its hmm litle stupid but fun
jmix_blackspeed.rar
Edited by SYBER_LORD on 27 November 2006 at 6:06am
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 10 December 2006 at 12:24pm | IP Logged
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TRY THIS MAP ITS NOT LIKE DUST7 ITS BETER
jmix_minix.rar
BUT ITS VERY SMAL TRY IT IT SOME OF MY BEST MAP
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