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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 05 November 2006 at 8:35pm | IP Logged
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HOW MANY CATS DIE BECAUSE THEY SMOKE?
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Nhumrod Site Admin

Clan Leader & GM
Joined: 09 September 2002 Location: Scotland Posts: 13897
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Posted: 05 November 2006 at 10:31pm | IP Logged
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lol 
__________________ There is no IRL, there's just AFK.
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Sirwomble Site Admin

Occasional Table
Joined: 09 September 2002 Location: United Kingdom Posts: 6687
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Posted: 06 November 2006 at 12:15am | IP Logged
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how the heck did you get a picture of Asher ????
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Nhumrod Site Admin

Clan Leader & GM
Joined: 09 September 2002 Location: Scotland Posts: 13897
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Posted: 06 November 2006 at 8:26am | IP Logged
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__________________ There is no IRL, there's just AFK.
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Mash-Tin_UK Clan Member


Joined: 21 September 2005 Location: United Kingdom Posts: 1936
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Posted: 06 November 2006 at 11:25am | IP Logged
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LOL
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Your tears fuel me - E .� ` ' / �. F
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 06 November 2006 at 4:00pm | IP Logged
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TheGouldFish Honourary Member

The Mapper
Joined: 05 June 2003 Location: Scotland Posts: 3456
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Posted: 06 November 2006 at 4:38pm | IP Logged
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They used to be in the rotation, but I think they may have gotten lost in the server changes.
__________________ TheGouldFish
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Fear the Fish
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 06 November 2006 at 4:43pm | IP Logged
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GOULDY THATS YOUR ANSWER TO MY QUESTIN ABOUT THAT ERROR?
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 06 November 2006 at 4:54pm | IP Logged
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MOUSE SEX
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TheGouldFish Honourary Member

The Mapper
Joined: 05 June 2003 Location: Scotland Posts: 3456
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Posted: 07 November 2006 at 12:21pm | IP Logged
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Nope its answer to an earler question.
__________________ TheGouldFish
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Fear the Fish
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Richie Moderatus

Moof!
Joined: 09 September 2002 Location: United Kingdom Posts: 1643
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Posted: 07 November 2006 at 3:21pm | IP Logged
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my comment on the screenshot from that map would be that
the textures all look too similar, you would find it hard to distinguish walls properly when in game, you cant have the surrounding wall as a matching building texture as it doesnt work it looks stupid to see a wall so high surrounding the map, also you have a hole in your map or did not include any lights as the lighting has no shadows or direction. It also means that your sky texture is incorrctly positioned as the wrong type of sky texture to have used
plus do you need so many crates all over the place? was there nothing else you could use as blockers? some of the proportions too look oversized particually some of the crates to wall thickness, if you look at the building on top of the building on the left, why would any structure only have three sides?
where you have manipulated walls into shapes (i.e the roofs of the buildings) you have stretched the textures so that they look incorrect,
Post some more screenshots if this is a bad example of the map
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Shooting_Star Senior Community Member

Ex-Member
Joined: 28 September 2006 Location: Bulgaria Posts: 111
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Posted: 07 November 2006 at 4:38pm | IP Logged
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SYBER_LORD WTF thats my mouse 
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 07 November 2006 at 7:02pm | IP Logged
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RICHIE THANKS FOR COMENT .AM BEGINER .I DONT NOW HOW TO DO THE
sky texture positie ..AND I CANT FIND THAT HOLE .GIVE ME YOUR E-MAIL ADRESS AND I WILL SEND YOU
MY MAP TO CORECT,IF YOU CAN.THANKS
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 07 November 2006 at 7:04pm | IP Logged
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SHOOTING_STAR SORRY
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Shooting_Star Senior Community Member

Ex-Member
Joined: 28 September 2006 Location: Bulgaria Posts: 111
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Posted: 07 November 2006 at 8:06pm | IP Logged
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TheGouldFish Honourary Member

The Mapper
Joined: 05 June 2003 Location: Scotland Posts: 3456
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Posted: 08 November 2006 at 1:08pm | IP Logged
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syber_lord please do not write mostly in caps..
As for holes in the map, the easest way to do it is:
1. use the find / replace tool to change all the sky texture to something dark.
2. put a huge hollow box around the map with a really bright texture on it.
3. load up map and look for places you can see the bright texture.
there is also loading the VIS point file (once done it will draw a red line, use it to find the hole), but I think that works better with the newer hammer editor (source)
__________________ TheGouldFish
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 08 November 2006 at 2:34pm | IP Logged
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gouldy about thath source editor,i create map for cs 1.6?
or only for css?
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Richie Moderatus

Moof!
Joined: 09 September 2002 Location: United Kingdom Posts: 1643
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Posted: 08 November 2006 at 2:53pm | IP Logged
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Syber, i dont have the tools, the time or the patience to get back to mapping at the minute, and learning about leaks yourself is the best way for in the future if you want to make better maps.
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SYBER_LORD Public Member


Joined: 03 November 2006 Location: Yugoslavia Posts: 44
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Posted: 08 November 2006 at 4:53pm | IP Logged
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yes i know.
Can somebody tell me how to open bsp file(cs strike map file)?with 0ne program or ...?
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Nhumrod Site Admin

Clan Leader & GM
Joined: 09 September 2002 Location: Scotland Posts: 13897
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Posted: 09 November 2006 at 8:26am | IP Logged
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Isnt there a specific app for doing that? Hammer editor or summat?
__________________ There is no IRL, there's just AFK.
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